How the game was made. First, Eclipse made a map of the plot and scenes in Canva: where the fork is and where each choice leads. Then, with the help of AI, she created the main hero, Bruno the dog with unusual abilities, and a single visual style. Finally, she put everything together in Tilda: choice buttons, transitions, scene logic.
Why this is not easy. An ordinary story has one road; a non-linear one has several, and each must make sense and lead to an ending. The child has to think like a screenwriter and a game designer at the same time: hold the whole map in mind and check that no branch has broken off.
What this gives the child: the ability to look at their own product through another person's eyes, work with AI as a tool rather than a magic button, and the experience of carrying a big idea through to the end independently.
Play on a computer: https://lvlbox.eu/start-bruno