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Not an official Minecraft Education product. Not approved by or associated with Mojang or Microsoft. LEGO® is a trademark of the LEGO Group, which does not sponsor or endorse this site.
🛡 Children's data is protected (GDPR). Photos and names of students are published only with parental consent. Nicknames are used on the site.
© LVLBOX 2026 · lvlbox.eu
Portfolio

Our students' work

Real projects created by students aged 6–12 in lessons: games, quests, 3D models, a world for learning to code, a book on sale. Each project lists what the student built and which skills it developed. Students appear under nicknames. Some game interfaces are in English, some in Russian.
A game where the plot depends on your choice
Eclipse ✨ Created at LVLBOX
Your own game platform with an economy
ToMAtoo3000 · 🚧 In development
A fairy tale that became a book on Amazon
Codog · ✨ Started at LVLBOX
PORTFOLIO
UX design
Storytelling
Tilda
Non-linear plot
Responsible AI

"The Secret of Bruno": a game where every choice changes the story

The player decides what to do next, and the story follows one of several paths. All of this was invented and built by the student herself: the plot, the hero, the forks and the transitions between scenes.
How the game was made.
First, Eclipse made a map of the plot and scenes in Canva: where the fork is and where each choice leads. Then, with the help of AI, she created the main hero, Bruno the dog with unusual abilities, and a single visual style. Finally, she put everything together in Tilda: choice buttons, transitions, scene logic.

Why this is not easy.
An ordinary story has one road; a non-linear one has several, and each must make sense and lead to an ending. The child has to think like a screenwriter and a game designer at the same time: hold the whole map in mind and check that no branch has broken off.

What this gives the child:
the ability to look at their own product through another person's eyes, work with AI as a tool rather than a magic button, and the experience of carrying a big idea through to the end independently.

Play on a computer: https://lvlbox.eu/start-bruno
PORTFOLIO
Product thinking
Game design
Responsible AI
Tilda
Long-term project

Not one game, but a whole game platform

ToMAtoo3000 conceived a website with a series of logic games of his own invention and with a game economy, like in real apps: you earn coins and buy clothes and accessories for your robot.
How the work is going.
First the characters: he drew them in Canva and refined them with AI, learning to direct the neural network instead of taking the first result that came up. Then the architecture of the site in Tilda: which sections are needed and how they are connected. Then the page design. Now he is designing the games themselves and the reward system: points, upgrades, a shop.

Why this is impressive.
Most children's projects consist of one finished thing. Here the child holds in mind a system of many parts and works on it lesson after lesson. This is exactly how game designers and app makers think.

What this gives the child:
systems thinking, perseverance over a long distance, and an understanding of how games and apps are built from the inside, not only from the outside.

🚧 Project in development, follow the updates.
PORTFOLIO
Responsible AI
Creative writing
Competition winner
Prompt engineering
Storytelling

From an AI lesson to a book on Amazon

It all started with one lesson. And it ended with a real book that anyone in the world can buy.
Where it started.
In LVLBOX lessons, the children learned to work with a neural network seriously: to write prompts, choose the best options from the generated ones and put together their own story from them. This is how Codog wrote the fairy tale "Waffle and Pirate Cupcake: The Battle for Candy World", and it won a competition among LVLBOX students.

What happened next.
The author did not stop. The fairy tale grew into a book, "The Sweet Kingdom" (watch the trailer), and with the support of his family CODOG took it all the way to sale on Amazon.

The main point.
AI did not write this book for the child. The idea, the plot, and the choice of what to keep and what to cut belong to the author. The neural network was a tool, and the child was the author. This is what we teach: AI helps to bring ideas to life, but does not replace them.

Link to the book on Amazon: https://a.co/d/aLofNu7
A Minecraft world that teaches programming
Gorecoder · ✨ Created at LVLBOX
A game with hand-drawn heroes
MEDO · ✨ Created at LVLBOX
LEGO models: digital to real and back
Alex · ✨ Created at LVLBOX
PORTFOLIO
Repeat loop
Minecraft Education
Block coding
Level design

"The Bread Run": an adventure where the road is fixed with code

Mom asks to go and get some bread. But behind the door is an unfamiliar place, and all the teleports are broken. There is only one way to reach the shop: fix them with programming.
What the author came up with.
Gorecoder created the plot, the tasks and the design of the world himself. The player programs the Agent, looks for chests, activates hidden mechanisms and builds algorithms with a repeat loop in order to reach the goal step by step.

Why this is not easy.
To make a teaching game you need to understand the topic better than the player. The author has to come up with a task where a loop is really needed, solve it himself, test it and find the places where the player may get stuck. Solving ready-made tasks does not give that kind of understanding.

What this gives the child:
algorithmic thinking, the ability to design levels, and the habit of testing and fixing mistakes. And Minecraft turns from "just a game" into a tool.

DOWNLOAD THE WORLD FOR MINECRAFT EDUCATION
DOWNLOAD SOLUTIONS.
PORTFOLIO
Character drawing
Own story
Independence
Game design
Responsible AI

From a tablet drawing to a real game

MEDO drew the heroes of this game herself, by hand, on a tablet. Then, with the help of a neural network, she turned them into characters of a magical Halloween adventure.
What the game is about.
The little witch needs to gather rare herbs and brew a potion before the mysterious figures in red robes catch her. MEDO came up with the story, the mechanics, the level logic and a visual style in which a hand drawing is combined with a digital one.

The main point.
AI did not replace the child's drawing here, but helped to develop it. The game is based on the author's own style and own idea. When a child sees their drawing come alive in a game that other people play, an important feeling appears: "I can."

What this gives the child:
independence, project thinking and the ability to combine creativity with technology.
Try the game yourself and feel the atmosphere of a magical Halloween:
https://lvlbox.eu/halloween-medo-game.
DOWNLOAD SOLUTIONS
PORTFOLIO
Spatial thinking
3D modeling
From digital to real
Engineering approach

A piano built from another child's plan

One student designed a miniature piano in the program, and another built it from real LEGO bricks, using only the instructions and never having seen the original. The piano turned out well.
What is created.
In Studio 2.0 the students work in both directions: they bring ready-made figures into the computer, invent models from scratch and design objects to be built by hand. Among the works are an Easter egg and a bunny, a transformer that exists both digitally and in bricks, and that very piano.

Why this is not easy.
You need to see the object in volume, break a complex shape into simple parts and assemble them so that the structure holds. And writing instructions for another person is a separate skill: to explain so clearly that you are understood without words.

What this gives the child:
spatial and engineering thinking, attention to detail and a result that you can hold in your hands and show.

Логическая игра, где спешка не помогает
Alex · ✨ Создано в LVLBOX
Игра, где надо не угадать, а запрограммировать
Milka · ✨ Создано в LVLBOX
Воздушный шар с кафе внутри
LVL17 · ✨ Создано в LVLBOX
ПОРТФОЛИО
Логическое мышление
Проектное мышление
Canva · Tilda
Геймдизайн

«Ёжик и капибара»: игра, в которой нужно думать

Чтобы пройти игру Алекса, придётся включить голову: правильный ответ зависит от внимательности и анализа, а не от удачи.
Как создавалась игра.
Алекс сам придумал сюжет, выбрал героев, ёжика и капибару, и продумал в Canva последовательность событий и логику прохождения. Потом перенёс всё в Tilda и превратил слайды в работающую интерактивную игру.

Почему это непросто.
Чтобы придумать хорошую головоломку, нужно думать на шаг впереди игрока: где он может ошибиться, что должен заметить, какая подсказка будет честной. Это тренирует мышление сильнее, чем решение чужих задач.

Что это даёт ребёнку: логическое мышление, умение выстраивать причины и следствия и первый полный цикл «идея → работающий продукт».

Играть на компьютере: https://lvlbox.eu/ezhik-kapibara-start
ПОРТФОЛИО
Алгоритмы
Canva · Tilda
Кодирование
Визуальный дизайн

Игра, в которой ответ нужно запрограммировать

В игре Milka мало выбрать правильный вариант. Нужно составить последовательность команд, которая приведёт к цели, а если в алгоритме есть ошибка, найти её.
Как создавалась игра.
Milka сама нарисовала в Canva персонажей, игровые элементы и оформление, а потом собрала из них интерактивную игру в Tilda.

Почему это непросто.
Тот, кто создаёт задачу на алгоритм, должен понимать его глубже, чем тот, кто её решает. К тому же Milka соединила в одном проекте две вещи, которые обычно изучают отдельно: дизайн и программирование.

Что это даёт ребёнку: структурное мышление, понимание последовательности действий, умение составлять алгоритмы и искать в них ошибки.

Играть на компьютере: https://lvlbox.eu/fish-code-start
ПОРТФОЛИО
Соревнование
3D-моделирование
Планирование
Кодинг

От рисунка в клеточку до 3D-шара с кафе внутри

Сначала был рисунок на бумаге в клеточку. В конце получился объёмный воздушный шар в Minecraft, внутри которого можно зайти в кафе.
Как это было.
Ученики нарисовали схему на бумаге и перенесли её в Minecraft Education как плоскую основу. Затем каждый добавил на поверхность свой рисунок. После этого код превратил плоскую фигуру в объёмную, а внутри шара появилось кафе.

Соревнование.
Каждый ученик представил свою версию шара. Работу LVL17 другие ребята выбрали лучшей и вручили ей приз зрительских симпатий.

Почему это непросто.
Переход от плоского к объёмному - это одна из самых трудных задач для пространственного мышления. А код позволяет построить то, что вручную заняло бы очень много времени. Так ребёнок на практике видит, зачем вообще нужно программирование.

Что это даёт ребёнку: планирование, пространственное мышление, программирование и опыт представить свою работу перед другими.

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CONTACT
🕐 Madrid (CET) · online
Not an official Minecraft Education product. Not approved by or associated with Mojang or Microsoft. LEGO® is a trademark of the LEGO Group, which does not sponsor or endorse this site.
🛡 Children's data is protected (GDPR). Photos and names of students are published only with parental consent. Nicknames are used on the site.
© LVLBOX 2026 · lvlbox.eu
Made on
Tilda